
mushroom pyramid spawning on top of the nether bedrock layer
Closed this issue · 11 comments
This is nowhere enough info for me to go on.
What minecraft version? Modloader? What modpack? What mod is Torrid Wasteland from? Is that put in the mushroom biome tag?
1.21.1, neoforge .186, neotech reborn modpack (currently undergoing massive update), torrid wasteland comes from NetherEx mod
This is an issue with NetherEX mod. They ship their jar with a c:is_mushroom tag that includes Torrid Wasteland. My mod spawns Mushroom structures in those taggeg biomes. The c:is_mushroom
tag is for Overworld biomes, not Nether biomes. You can override the tag to remove the biome and define all true Overworld mushroom based biomes in it for your pack
That mod repo got archived💀 7 days after the neoforge release ,what a waste ,I'll try to do what u said,but idk how to do it
In game, run /neoforge tags minecraft:worldgen/biome get c:is_mushroom
to see all biomes in the tag within the modpack.
Override this tag file by making a datapack:
https://github.com/neoforged/NeoForge/blob/1.21.x/src/generated/resources/data/c/tags/worldgen/biome/is_mushroom.json
Add replace: true to it like so. Also add all biomes you want to the values list.
{
"values": [
....
],
"replace": true
}
Ship the datapack in whatever folder you use to auto apply datapacks (Global Packs mod or Paxi or OpenLoader, etc)
how did u manage to open an issue in their repo? the one from cf had their repo archived? nvm, they got more repos ig
oh, i saw that, but then do i need to include the #forge thing? and how do i make the datapck?
{
"replace": true,
"values": [
"minecraft:mushroom_fields",
"terralith:cave/fungal_caves",
"terralith:mirage_isles"
]
}