Server Crashing - Async entity load
M0diis opened this issue · 5 comments
Crash report:
Time: 2025-09-29 09:20:05
Description: Feature placement
java.util.ConcurrentModificationException: Async entity load
at net.minecraft.class_3898.handler$bjg000$c2me-fixes-general-threading-issues$preventAsyncEntityLoad(class_3898.java:11476)
at net.minecraft.class_3898.method_18701(class_3898.java)
https://m0dii-dev.xyz/paste/2972a6a9
Mod Version:
repurposed_structures-7.1.14+1.20.1-fabric.jar
java.util.ConcurrentModificationException: Async entity load
at net.minecraft.server.world.ThreadedAnvilChunkStorage.handler$bjg000$c2me-fixes-general-threading-issues$preventAsyncEntityLoad(ThreadedAnvilChunkStorage.java:11476)
at net.minecraft.server.world.ThreadedAnvilChunkStorage.loadEntity(ThreadedAnvilChunkStorage.java)
at net.minecraft.server.world.ServerChunkManager.loadEntity(ServerChunkManager.java:484)
at net.minecraft.server.world.ServerWorld$class_5526.startTracking(ServerWorld.java:1558)
at net.minecraft.server.world.ServerWorld$class_5526.startTracking(ServerWorld.java:1536)
at net.minecraft.server.world.ServerEntityManager.startTracking(ServerEntityManager.java:216)
at net.minecraft.server.world.ServerEntityManager.addEntity(ServerEntityManager.java:186)
at net.minecraft.server.world.ServerEntityManager.addEntity(ServerEntityManager.java:167)
at net.minecraft.ServerWorld.addEntity(ServerWorld.java:911)
at net.minecraft.ServerWorld.spawnEntity(ServerWorld.java:862)
at net.minecraft.entity.mob.MobEntity.convertTo(MobEntity.java:1268)
at net.tinyallies.util.ModUtil.babifyMob(ModUtil.java:35)
at net.minecraft.entity.mob.SkeletonEntity.initialize(SkeletonEntity.java:1536)
at com.telepathicgrunt.repurposedstructures.world.features.Skeletons.generate(Skeletons.java:28)
Looks like Tiny Allies may be the cause by using convertTo method during worldgen entity spawning. Repurposed Structures spawns entities during worldgen the same way vanilla does when spawning structures with entities. So it’s likely you would see this same issue even without repurposed structures when spawning structures with entities in them
That makes sense. I will try to remove Tiny Allies and see if the issue occurs again. Thanks.

