Requiem

Requiem

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Retrocompatibility issue with old worlds

JuanoD opened this issue ยท 5 comments

commented

I was testing the mod, and tried some stuff in a creative world.
I was looking to the ground and killed myself with a command, the game crashed and the logs relate the issue with waila (hwyla fork).

latest.log

Also, I have a question about the inventory. When I die and go to 0,0 to respawn, the corpse dissapear and all the inventory is gone. Is there a way to keep the corpse so I can go back to it and retrieve the items after I have respawned in 0,0? If it is, it can be locked so only corpse owner can retrieve the items?

commented

That crash is quite wierd. It looks like hwyla is triggering some unexpected condition... I'll need to test it myself but the fix should be in the next update.
Don't worry about that second part, next update will make it somewhat easier. Though currently you can use a config option to prevent corpses from despawning. About locking it, I could add that as a config option even though corpses are meant to be lootable.

commented

Now corpses are not spawning, the message says
"Tried to add entity dissolution:player_corpse but it was marked as removed already"

This is happening in existing worlds, is not happening in new worlds.

commented

Well, I tested with latest version, seems like this issue is no more. Tell me if you still experience it.

commented

Version 0.5.2 adds a config to prevent anyone who's not either the corpse's owner or an OP from tempering with said corpse.

commented

Closing because the latest updates have completely overlooked retrocompatibility anyway