A bunch of bugs I've written down
Ironence opened this issue ยท 2 comments
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Incorrect sound upon blocking with shield while possessing a mob (Uses the possessed mob's damage sound, not the shield sound).
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Items in off-hand rendered incorrectly while possesing any mob.
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Player can still take damage while possessing a mob in Creative Mode, albiet the health bar is not shown.
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Dying while possessing something in Creative mode crashes the game. For obvious reasons.
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Possessed mobs fail to play attacking animation in Third Person.
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Skeleton/Wither Skeletons block with a shield really awkwardly. Zombies block awkwardly, too, but to a lesser degree (No effect on gameplay, by the way. Just the Animations.)
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Zombie villagers turn into regular zombies when possessed.
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Helmet fails to break from sunlight damage while possessed (Repeatedly plays breaking sound).
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Baby Zombies catch fire when possessed.
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Skeletons can hit themselves when using a Bow.
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Crouching while in Creative mode crashes the game (Dismounts the mob, which is not normally possible in Survival).
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Camera vibrates when walking into a head-level block while possessing Wither.
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Villagers don't run away from possessed Zombies.
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Looking around quickly while possessing a mob lags the game slightly.
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Eating/Drinking animation is REALLY fast for some reason while possessing a mob.
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Villagers killed by a possessed zombie will not turn into a Zombie Villager.
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Fire (While the player is on fire) will flicker while possessing a mob with Fire Resistance.
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Leaving a world as a spirit will hide the hotbar upon joining another world where you're not dead.
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Getting purified will sometimes gets the player stuck in the death animation. Fixes itself upon re-joining the game.
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The Player isn't shown in the Inventory screen when possessing a Mob.
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Potions will occasionally appear completley black in the Inventory while possessing mob (Maybe enchanted items too. Haven't tested that yet).
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Unable to fly in creative mode while possessing a mob.
If any of these need clarity, I'll try to make it more clear.
Oh wow, I can finally resolve this issue ! Everything that was left is solved in 1.14.