Requiem

Requiem

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Unpossessed animals move their legs too fast when Requiem is installed.

Igrium opened this issue ยท 4 comments

commented

Description:

A large percentage of Minecraft's mob entities move their legs (and whatever else is controlled by EntityModel#setAngles()) too fast. This is likely due to a mixin into Minecraft's entity rendering code causing this method to be called improperly. It has been shown to happen when Requiem and only Requiem is installed.

Steps to reproduce:

Load a world with Requiem and look at an animal.

Examples:

2022-07-16.15-43-21_1.mp4

With a custom entity:

2022-07-16.15-48-10_1.mp4
commented

Good catch ! This should be fixed in the latest beta.

commented

Actually, this is also a duplicate of #314 ๐Ÿ™ƒ

commented

I would double check when code paths that call LivingEntity#updateLimbs() are called. That method is coded in such a way that calling it twice in one tick will result in the limbs moving twice the amount.

commented

Oh I didn't even notice the problem