Unpossessed animals move their legs too fast when Requiem is installed.
Igrium opened this issue ยท 4 comments
Description:
A large percentage of Minecraft's mob entities move their legs (and whatever else is controlled by EntityModel#setAngles()
) too fast. This is likely due to a mixin into Minecraft's entity rendering code causing this method to be called improperly. It has been shown to happen when Requiem and only Requiem is installed.
Steps to reproduce:
Load a world with Requiem and look at an animal.
Examples:
2022-07-16.15-43-21_1.mp4
With a custom entity:
2022-07-16.15-48-10_1.mp4
Actually, this is also a duplicate of #314 ๐
I would double check when code paths that call LivingEntity#updateLimbs()
are called. That method is coded in such a way that calling it twice in one tick will result in the limbs moving twice the amount.