Trinket Slot Coincidences
Eman-3600 opened this issue ยท 5 comments
I have yet to test what this does to different slots when the ring slot is disabled (switching the enabled slots is a pain). I can only assume this has to do with slot IDs coinciding.
Alright, found the issue after a couple of hours of headscratching. Requiem adds a dedicated mainhand slot, for smaller mob inventories (eg foxes). Under normal circumstances (depending on mod loading order), this slot is added after Trinkets'. However, when you die, Trinkets refreshes its slots clientside, removing all the existing ones and adding them back while disregarding that requiem's mainhand slot exists. So on the client, the latter slot is before the former while on the server it's the opposite. So when you try to interact with the first Trinkets slot, the server thinks you are actually interacting with Requiem's mainhand slot, and mayhem ensues.
I got a quick fix, but something more permanent should probably be done Trinkets-side, as I am pretty sure Requiem won't be the only mod triggering this bug.