ResolutionControl+

ResolutionControl+

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feature request - more scaling algorithms

wb1016 opened this issue ยท 3 comments

commented

increasing rendering resolution didnt make visuals better than i expected.
main reason is lack of scaling algorithm. distant objects loose its details and pixelifies.
bicubic scaling or something similar may be a solution.

commented

Bilinear can be also a good option

commented

Unfortunately you'd have to do it manually since gl11 doesn't provide automatic bicubic mipmap generation. Otherwise I would gladly make a pull request but I'm not experienced enough to do that. (It'd be like a few lines of extra code in a Vulkan implementation)

commented

Lanczos will work very well too.