ResourcefulCrops

ResourcefulCrops

173k Downloads

Not an issue but rather questions

Carbon-Ghost opened this issue ยท 18 comments

commented

I'm kinda lost, from what i understand, this mod adds crops that you can plant with seeds and everything is custom, but I don't understand how the tier system works and how the crafting recipes works and how input and output works, to vague for me :/

commented

Could you expand on what you're asking? They're very... Vague.

I wrote this up, but didn't know if it actually answered your questions.

commented

xD Well I don't understand exactly how worked the tier system, but your explaination was good, though a mod spotlight on this would be nice ;) Very nice though ;)

commented

Lets say I have never used Magical Crops, and was expecting some sort of "grow these special crops in the ground" from the name of the mod. What exactly does this mod do?

commented

What exactly does this mod do?

It gives you special crops that you grow in the ground

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.
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Which you create through a simple yet powerful JSON system (Defaults are generated for those who just want to play). These crops are put into a tiering system that is generally used to make the more rare resources a later game crop (as well as a trophy) and the more common resources the "grind".

The entire mod is meant as a lightweight and simple alternative to other crop based mods while still being feature packed and having as much inter-mod compatibility as it can.

commented

And how can you create a complex crafting recipe using all the 9 slots with the Json file ?

commented

You uh... Don't? It does it for you. If you want custom recipes, you use Minetweaker.

commented

Oh, understood then, xD I thought it was the input that made the recipe ^^ Geez I think I am going to document this else ppl will spam you questions like me ^^ Last question before I test and kill my world, will your plants work on a quadrum soil block ? I made one in my modpack, it's just a better soil block that provides water and light to the plant and doesn't need to be tilled and can't be trampled and breaks easily ^^

commented

Going to also test it with MFR ^^

commented

Not sure how Quadrum handles soil blocks. If it passes true for Block.canSustainPlant() and nether is false in the JSON (As seen here), then yes.

I know for a fact that MFR works fine since I made it work.

input is an item. Not a recipe. The seed recipe (unless you use Minetweaker or likewise to change it) will always be:

-------
|M|E|M|
-------
|E|S|E|
-------
|M|E|M|
-------

M - Input material
E - Essence of correct tier
S - Vanilla wheat seed
commented

Kk ^^

commented

Oh kk understood, but we still can overide recipes if we don't want to use the tier system, right ?

commented

Of course, but the whole point is the tier system.

commented

OK, can you explain (again, I've never seen magical crops) how this works?

{
"name": "Example 2",
"tier": 1,
"amount": 8,
"input": "minecraft:iron_ingot:0#0",
"output": "ingotGold#8",
"color": "#D0CBC7"
},

I'm used to crops being something you plant a seed, it grows, and you have the output. There's no concept of tiers, amounts, crafting, etc.; this looks like it would be used to turn iron into gold by a plant growing, somehow, and I really don't understand it.

commented

The name field gives the seed the name of _Example 2 Seeds_. This is just for display.

The tier field gives the seed a tier of _1_. This means the seed is crafted with Tier 1 Gaianite Essence.

The amount field causes the crafting of the seed to produce _8_ seeds at once.

The input field is the item that is needed to craft the seeds. In this case, an Iron Ingot.

The output field is the item that is produced from crafting 8 shards. In this case, a Gold Ingot oredict entry. Shards are obtained by harvesting the crop.

The color field is simply the color of the Seed, Shard, Pouch, and Crop.

commented

Ok ...

So, unlike normal seeds that you get from either tall grass or hoeing normal grass (depending on vanilla or hunger mods), that are planted to make the crop, these seeds are crafted, and produce a "nugget"'s worth of the final output item. Sort of like how a bee will produce the equivalent of a nugget/dust that gets combined.

This means the seed is crafted with Tier 1 Gaianite Essence.

OK, so what is/are Gaianite essences?

commented

For the first part, correct. Crops produce a "shard" of the material. 8 of those shards are crafted (chest shaped) into the end result.

OK, so what is/are Gaianite essences?

Gaianite Essence is the resource obtained from Gaianite Ore. The initial resource is basically just Tier 0. You cannot craft any seeds into it. You must then craft 4 of them with a Stone of Creation to get the tier you want.

It takes:

  • 4 Essence with a Mundane Stone to make 1 Mundane Essence.
  • 4 Mundane with a Magical Stone to make 1 Magical.
  • 4 Magical with an Infused Stone to make 1 Infused.
  • 4 Infused with an Arcane Stone to make 1 Arcane.

You can then make a True Stone which will work as any tier Stone.

commented

No comments in over a week. Considering questions completed and closing.

commented

Whoops, missed your reply.

Alright, what is a stone of creation / Mundane through Arcane stone?

So a tier 1 seed requires 16 of these essence ores, tier 2 requires ... 64? Tier 3 requires 256, tier 4 requires 1024, and tier 5 requires 4096. Right?