Timer Lag
Mattabase opened this issue · 6 comments
When placing a timer down and setting the delay to 2 ticks it creates massive Client lag. It causes a lot of chunk updates which causes FPS to drop.
Did you put something behind this timer? I cannot reproduce this problem on my client.
First time I used it with SFM next time I put it on a red alloy wire, then
just by itself. All three times fps tanked and chunk updates went to 100+
On Dec 5, 2014 11:36 PM, "McJty" [email protected] wrote:
Did you put something behind this timer? I cannot reproduce this problem
on my client.—
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#11 (comment).
Very weird. I tried it myself and cannot get any performance issue. Can you tell me a bit more about the mod you have perhaps? Also do you have a comparable other redstone clock that can also produce this kind of tick rate to see if it also has a problem? Perhaps you could try with opis to see where the problem is?
Nothing ticks as fast, however I will give opis a run in a sec. Also any
chace you could allow the timer to be paused when it has a redstone signal
in the back?
On Dec 6, 2014 12:44 PM, "McJty" [email protected] wrote:
Very weird. I tried it myself and cannot get any performance issue. Can
you tell me a bit more about the mod you have perhaps? Also do you have a
comparable other redstone clock that can also produce this kind of tick
rate to see if it also has a problem? Perhaps you could try with opis to
see where the problem is?—
Reply to this email directly or view it on GitHub
#11 (comment).
I plan more features for the timer. However first I want to finish the dimension builder system.