[Suggestion] Add ender residue as byproduct of endergenic generator
ChiefLogan3010 opened this issue · 1 comments
I'm in the process of making a progression based pack for 1.12, and would really like to force the use of your endergenic generator as it adds another challenge to automate/optimise. I was thinking something like an invisible ender residue that generates around active endergenic generators, and a tank-like block to collect it within a certain area. Or if that's a bit much, just a broken pearl or something that gets output to a pearl injector. Thanks a lot for all the work you put in to your mods!
That's an interesting idea. I'd love to see this implemented into RFTools!
Or, if not, into a separate mod all-together! Just make sure it's also
toggle-able through configs.
…On Tue, Sep 19, 2017 at 10:51 AM, ChiefLogan3010 ***@***.***> wrote:
I'm in the process of making a progression based pack for 1.12, and would
really like to force the use of your endergenic generator as it adds
another challenge to automate/optimise. I was thinking something like an
invisible ender residue that generates around active endergenic generators,
and a tank-like block to collect it within a certain area. Or if that's a
bit much, just a broken pearl or something that gets output to a pearl
injector. Thanks a lot for all the work you put in to your mods!
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