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[1.12.2]Logic block have a strange delay

Flithor opened this issue ยท 6 comments

commented

logic delay bug
If the logic block output face to north or south will have 1 tick delay, but face to west or east will not have delay.

commented

That's because tile entities have a 'semi-random' ticking order in a chunk. Nothing I can do about

commented

So, that say this is the games block update order caused this bug, so you can't solve it?

commented

Indeed. If you're working on such per-tick precision then you cannot depend on ticking order.

commented

Since it can''t resolved, then it will be available as a "feature" to inform the player.
"Face to North or South will delay 1 tick, Face to West or East will not delay."

commented

It is not that strict. It happens to be that way for you but that may change depending on other tile entities (that are not even connected) in the same chunk or other criteria. It is defined so I can't tell the user what it will be

commented

Closed in preference for #854