[Suggestion] Integrate various mod mobs with spawner!
Unrepentant-Atheist opened this issue ยท 1 comments
Would be nice to be able to spawn mobs from
https://www.curseforge.com/minecraft/mc-mods/animania
https://minecraft.curseforge.com/projects/better-agriculture
https://minecraft.curseforge.com/projects/toroquest
https://minecraft.curseforge.com/projects/lycanites-mobs
https://minecraft.curseforge.com/projects/mutated-mobs-mod
https://minecraft.curseforge.com/projects/netherex
https://minecraft.curseforge.com/projects/the-twilight-forest
http://www.mocreatures.org/
Instead of adding each mob painstakingly, maybe register them and assign the most expensive ingredients for them by default. Then allow in the config to tweak.
I mean I've got these mods https://hastebin.com/mopaguqaki.css with these entities https://hastebin.com/elohawuset.rb . Would be really nice to spawn some of them.
Oh, just got stumbled into this myself! Wrote this quick python snippet to ease up generation of those tricky config lines: https://gist.github.com/ogurets/5d27578215a05258db8f102bb579e666
By the way, how did you dump your entities list?