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Crash while trying to open coal generator GUI

mcdodge34 opened this issue · 24 comments

commented

I'm using the foolcraft 3 pack with some mods added (advanced rocketry, mystical agriculture, ender utilities, random things, cloche call, mystical agraditions), I just created my first coal generator for this game, then I get this crash related to rendering screen https://pastebin.com/Za1ThY0p

Forge version : forge-14.23.4.2705
Mcjtylib version : 1.12-3.0.2
Rftools version : 1.12-7.54

commented

Can you try this build of McJtyLib and post the crash log it gives? mcjtylib-1.12-3.0.2+f2de7c9.zip

commented

Launching the game at this moment, be patient, you'll have your answers, should I test it on server or local singleplayer would work, I can create a test server if needed.

commented

Doesn't matter. Anywhere that you can reproduce the crash is fine.

commented

Hum, no crash when I try to open the coal generator with this version, will fireup a test server real quick to make sure its not a server related issue.

commented

Odd. This build definitely doesn't fix the crash; it just makes the output more useful.

commented

Very strange, no problem with this build, should I try other blocks perhaps

commented

Perhaps the crash is intermittent. Just keep running that build until it happens again, I guess.

commented

I'm firing up the old version to confirm if it happens again on my server, will keep watching this topic if it happens again once I'm using more rftools stuff

commented

Must be a random crash, can I suspect foamfix here, I know this mod does things differently, and more than once I remove it and find out the crashes don't happen anymore. Anyways, I'll drop the new version in my server this afternoon once I have time to restart it, for now, I need to go to work, I just got a call

commented

Not FoamFix. A lot of people have been having this exact crash, and not all of them have FoamFix.

commented

Strange thing is I tried to google it first, usually when I copy a part of the crashlog I get to a github issue, but not this time, taxi just came to pick me up, will be back later (GMT-4 here)

commented

Getting the same crash here, was trying to open a T3 crafter.
Crashed twice to make sure, took all me gear off to see if that was it and crashed again, used the posted build and didn't crash, switched back to regular lib 3.0.2 and crashed once more.
https://pastebin.com/UmGQdgT1

Will use the posted build for a while with regular play and post again if a crash happens.

commented

If the trend of only the normal build making it crash continues, let me know and I'll make a new custom build that might trigger it. Also, can you check the regular logs generated from the debug build to see if they have any errors that didn't cause a crash?

commented

Well I keep my Game Output tab loaded while playing, and this happens whenever I open the window:

[main/ERROR] [mcjty.lib.varia.Logging]: java.lang.RuntimeException: Internal error! getSideWindowBounds() called before initGui!

Also sometimes this will get puked up shortly after (noticed it happen during the other build's non-crashes too):
https://pastebin.com/fHNxJqgu

commented
commented

No crashes happening using that build either, with the same error opening the GUI and the 7/8 chance output puke ¯_(ツ)_/¯

commented

Will try tomorrow, very strange behavior, its really random.

commented

Alright, that version does crash me when opening up my crafter, but it's got new lines of code it's pointing to as the reason, guessing that's your work.
https://pastebin.com/WPywMf2p

commented

We discovered it's caused by NEI. Uninstall that and it will stop crashing. The next release of McJtyLib will have a change that works around the crash, but it doesn't actually fix the bug (only NEI can do that), so it might cause it to behave weirdly.

commented

Sad trombone playing here... RIP NEI, very useful till Minecraft 1.10 was released and we saw JEI taking its place, aside from the F7 + F9 options that were awesome and perhaps their cheaty magnet mode and trash can, I won't miss it that much, we got replacements to cover theses, I can't figure out what else could NEI do that JEI doesn't.

commented

Looks like literally everything NEI does can also be done by at least one other mod now:

https://docs.google.com/spreadsheets/d/1NEWZjKvWB-SibY1BXc1zoYkK7AhjMMBZess9wMy--6w/htmlview#gid=0

commented

Any update on this @josephcsible?

commented

Per #1815, this should have been fixed for over a year now.