[request: improvement][Modular Storage block]void/trash module
Layarion opened this issue ยท 0 comments
Note: Playing on SF3
Your storage blocks, not the tier 1-3 cards, but the blocks themselves - can accept 3 different modules. I'd like it if you added a fourth one.
Void module:
It'll act just like the filter slot, but any matches get auto-deleted. Additionally, the player can set an optional stack limit. If(matchedItemStacks > playerSetNumber) {deleteAdditionalStacks()}
.
Like if i say "if mob farm chest gets a shield, delete shield" then i can add additional options like "if mob farm chest gets a shield, delete any additional shields after X number of stacks."
Currently, I use Extra Utils 2 trashcan's with filters to accomplish half of this suggestion, and 2by2 voided Storage Drawers to do the other; this implementation would reduce it all down to one block.
Also, really like how "large" the slots are in your filter modules, so i'd like it if the void filter had the same number of slots or greater.
I know a little bit of C# programming, and I noticed this is on Github, would it be hard for me to attempt this myself and submit a pull request? I dunno that I could pull it off though, I'm a noob to programming and am working on a simple project, and have no others under my belt yet.
Note: I like that you seem to have read one of my suggestions so far, it makes me want to invest more time into these post.