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Peaceful module not working

adamringeisen opened this issue ยท 10 comments

commented

on 3.11 SMP

This is the modpack
http://technicpack.net/modpack/modderation-fyad-edition.696257/mods

I had an environmental controller, all the power in the world and mobs were still spawning, despite the range being set to maximum.

commented

Skeletons, zombies, creepers, witches. At night. I may try and make a dark
room and put the controller right there to test it further, but I saw a ton
of mobs even with it maxxed out.
On Jul 25, 2015 11:38 PM, "McJty" [email protected] wrote:

What do you mean by not working? What kind of mobs did you see being
spawned?

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#257 (comment).

commented

Can you show me a screenshot of your setup?

commented

Yeah but it might not be until tomorrow.
On Jul 25, 2015 11:54 PM, "McJty" [email protected] wrote:

Can you show me a screenshot of your setup?

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#257 (comment).

commented

Tested in a SP test world.

Creative energy cell. Peaceful Module.

Mobs kept spawning.

Used /cofh killall to reset mobs. They came back.

http://imgur.com/a/Dx9Va

commented

Ok I will check it out

commented

Did you give it enough power (and enough RF/t)? Because with a big range it will need a lot of power (and keep in mind the limits of RF/tick per side of the block). Also what was the actual range? What was the minimum and maximum height and the radius?

commented

It was consuming a little over 6k rf/t and was properly powered(redstone
energy conduit(8k limit) from tesseract being supplied by 4 max size BR
turbines). It didn't seem to work at any range, but I had it with a minimum
of 0, maximum of 180 and a radius of 100.
On Jul 25, 2015 11:29 PM, "McJty" [email protected] wrote:

Did you give it enough power (and enough RF/t)? Because with a big range
it will need a lot of power (and keep in mind the limits of RF/tick per
side of the block). Also what was the actual range? What was the minimum
and maximum height and the radius?

โ€”
Reply to this email directly or view it on GitHub
#257 (comment).

commented

What do you mean by not working? What kind of mobs did you see being spawned?

commented

I think I know what the problem is. I will fix this for the release of 3.20 tomorrow.

commented

Fixed in 3.20