Peaceful module not working
adamringeisen opened this issue ยท 10 comments
on 3.11 SMP
This is the modpack
http://technicpack.net/modpack/modderation-fyad-edition.696257/mods
I had an environmental controller, all the power in the world and mobs were still spawning, despite the range being set to maximum.
Skeletons, zombies, creepers, witches. At night. I may try and make a dark
room and put the controller right there to test it further, but I saw a ton
of mobs even with it maxxed out.
On Jul 25, 2015 11:38 PM, "McJty" [email protected] wrote:
What do you mean by not working? What kind of mobs did you see being
spawned?โ
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#257 (comment).
Yeah but it might not be until tomorrow.
On Jul 25, 2015 11:54 PM, "McJty" [email protected] wrote:
Can you show me a screenshot of your setup?
โ
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#257 (comment).
Tested in a SP test world.
Creative energy cell. Peaceful Module.
Mobs kept spawning.
Used /cofh killall to reset mobs. They came back.
Did you give it enough power (and enough RF/t)? Because with a big range it will need a lot of power (and keep in mind the limits of RF/tick per side of the block). Also what was the actual range? What was the minimum and maximum height and the radius?
It was consuming a little over 6k rf/t and was properly powered(redstone
energy conduit(8k limit) from tesseract being supplied by 4 max size BR
turbines). It didn't seem to work at any range, but I had it with a minimum
of 0, maximum of 180 and a radius of 100.
On Jul 25, 2015 11:29 PM, "McJty" [email protected] wrote:
Did you give it enough power (and enough RF/t)? Because with a big range
it will need a lot of power (and keep in mind the limits of RF/tick per
side of the block). Also what was the actual range? What was the minimum
and maximum height and the radius?โ
Reply to this email directly or view it on GitHub
#257 (comment).
I think I know what the problem is. I will fix this for the release of 3.20 tomorrow.