Balance bug with liquid Ludicrite dimlet
patw opened this issue ยท 6 comments
As a R2, it's a bit too easy to get this one going. Considering how costly it is to make the material, does it make more sense for it to be a R4 or R5?
Can you hold the dimlets in your hand and type /rftcfg dimletcfg and then tell me what that says so that I can rebalance it? Thanks
Hi,
For liquid vibrant need a balance.
I put this in the cfg.
I:"rarity.Liquid.phasedgold"=2
I:"rfcreate.Liquid.phasedgold"=9000
I:"rfmaintain.Liquid.phasedgold"=4000
I:"ticks.Liquid.phasedgold"=500
But is not operationnal in game.
Yes i add that in the cfg server side.
In nei its ok but when create a world with dimlet, the power consuption not change.
But in which config file? There is config/rftools/main.cfg and config/rftools/dimlet.cfg. This should go to dimlets.cfg
Note that power consumption of a dimension is not only for that single dimlet but also for all other dimlets.
Also note that dimensions that are already created are not changed when the config file changes. It will only work on new dimensions that are created with that dimlet.