RFTools

RFTools

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Balance bug with liquid Ludicrite dimlet

patw opened this issue ยท 6 comments

commented

As a R2, it's a bit too easy to get this one going. Considering how costly it is to make the material, does it make more sense for it to be a R4 or R5?

commented

Can you hold the dimlets in your hand and type /rftcfg dimletcfg and then tell me what that says so that I can rebalance it? Thanks

commented

Hi,

For liquid vibrant need a balance.
I put this in the cfg.

I:"rarity.Liquid.phasedgold"=2
I:"rfcreate.Liquid.phasedgold"=9000
I:"rfmaintain.Liquid.phasedgold"=4000
I:"ticks.Liquid.phasedgold"=500

But is not operationnal in game.

commented

Yes i add that in the cfg server side.
In nei its ok but when create a world with dimlet, the power consuption not change.

commented

But in which config file? There is config/rftools/main.cfg and config/rftools/dimlet.cfg. This should go to dimlets.cfg

Note that power consumption of a dimension is not only for that single dimlet but also for all other dimlets.

Also note that dimensions that are already created are not changed when the config file changes. It will only work on new dimensions that are created with that dimlet.

commented

In what config did you add that?

commented

Ok, i don't recreate my dimenssion, i test it ans say you if is ok ;-) thank you.
Sorry fort my poor english, i'm french ^^