RFTools Crash
chrislafeken opened this issue ยท 5 comments
Currently crashing upon generating a new world or loading an existing one when RFTools is enabled. I'm not sure why, but I'm hoping you can help me so I can use your mod! I love this mod way more than Mystcraft and would much rather enjoy the tech-flavor of the dimension crafting. This is a custom pack I've made for private use on Curse, if a mod list would help i can put it together but I don't have it typed up at the moment.
Extra details that I don't know if matters:
Minecraft version 1.7.10
Forge 10.13.4.1492
AFAIK I'm using the latest version of your mod. I'm not entirely sure because CurseForge seems to pick the version it thinks is best.
Crash report on pastebin:
http://pastebin.com/JStALfd3
I'm not near experienced enough to know why it's not working but it seems to be having a problem with NEI.
Here's another crash report that says something different and to quote one of the lines
"Caused by: java.lang.ClassNotFoundException: mcjty.rftools.dimension.world.types.ControllerType$BiomeFilter" :/
2nd Crash report:
http://pastebin.com/jvrf3kAZ
This is weird. That class is certain present in RFTools. Can it be that your rftools download got corrupted or something?
I hoped so but I re-downloaded it from Curse again after deletion and it still was crashing. I made sure to test in between deleting and reinstalling the mod that minecraft successfully loaded into the world and was playable. Currenly im rebuilding the private modpack from scratch 4-5 mods at a time AND making a changelog after each try just so i can figure out where the incompatibilities are. Im using Infinity as a base modpack just to get started; so far RFTools is confirmed to work with all the mods in their most updated versions in the modpack. I'm almost positive its one of the obscure mods I've downloaded, but I couldn't narrow it down before. This time hopefully I can and will let you know if I find it : /
Problems so far (None of these related to RFTools AFAIK):
-Vampirism allows me to load a minecraft world but causes an error to appear in chat every few seconds (something like inconsistant potion id or something). Removed from pack.
-Witching Gadgets causes a weird bug which DOES NOT crash minecraft and therefore gave me no crash report whenever trying ot make a new world or load one. I found a thread on reddit that fixed it. Has to do with a conflict with Tinkers Construct. Fixed by changing Transmutation to False.
-SpaCore/NEI Mystcraft: This one's my bad because I didn't see the author explicitly said Spacore doesn't work with Fastcraft; and spacore is a requirment for Mystcraft NEI lol. Removed both.
-Rotarycraft and subsequently all the mods reliant on it won't load past 6/7 on Curse and freeze the loading there. The crash log said they were all Errored when i had to force exit : / Removed these for now, but gonna try to find a way for them to go back in the pack later.
-Ars Magica 2 and Thaumic bases have an enchantment ID conflict; edited in the config.
-Mariculture has multiple enchantment ID conflicts, Witching gadgets and Ars Magica 2. Changed the ID in config and fixed.
-noooooooo Mo' Creatures caused a crash that idk how to fix. I was so looking forward to this one x3;
Maybe the mobs are a possible problem for RFTools? The crash it gave me:
http://pastebin.com/5cumhbBF
EDIT: So far no conflicts with RFTools in the new pack yet. Still working on getting all the mods back in at this slow pace x3
Sorry about posting some more but this is an update. After many versions and trial and error I finally finished the modpack I was making. I put together a changelog which could be useful in maybe determining the problem. At the beginning RFTools obviously worked well with the other mods, and about halfway through I tested it on the server and it was fine with about half the mods in the pack. My method was slow, but I only added in about 4 mods at a time and tested singleplayer creating a new world each time all the way until I am where I am now. My latest version on the changelog you'll see I finished my work and tested it solo style and it worked. HOWEVER, upon adding the last touches to the server and running it, while it starts the server just fine, players can't connect. Unfortunately it still points to RFTools, and I have no idea why : /
But then again, I know almost nothing about this kind of stuff so take that with a grain of salt and all.
Heres the Console's crash log:
http://pastebin.com/xeGKE3tx
Here is my personal changelog I've got going for every change I did start to finish on the modpack.
http://pastebin.com/F8JZsdHx
I really hope this all helps. Please let me know if you find anything and sorry for so much information.
Oh:
[15:56:07] [Client thread/ERROR]: ########## GL ERROR ##########
Seems you have bigger problems then RFTools. Also RFTools is crashing here but it is not the cause of the crash. It is crashing because the setup of something else went wrong. But not should give me the full log. That can contain more information.