Client Crash when being present in a dimension with a huge shield
amesgen opened this issue ยท 5 comments
My friend created a shield projector with ~31k blocks on my hosted vserver (not that bad, 8gig ram, SSD) running a custom modpack. After he activated the shield projector, he crashed to title screen (the server did not, no error message in console), and everybody else does if someone joins the dimension with the sield projector. Luckily, there are mainly afk farms for various things, and if someone is stuck in that dimension, I can TP them out immediately after they joined. Every other dimension works fine, no additional server lag, even though the shield projector is chunkloaded. Everybody who is playing on the server has a pretty stable connection. Here is the error message in the client-log: https://gist.github.com/condensedapple/336d52263656b2e104855afd25065b19
In SP, I can create any shield I want, and it works, like everything in your awesome mod, like a charm.
EDIT: using the latest 1.7.10 version
Yes, this is a known problem. In the 1.9.4 version of RFTools this finally got solved but it is hard to backport that solution to 1.7.10 really. The issue is that the shield is so big that it overflow the packet size for sending from server to client