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[1.10.2]Spawner keep amounts of items when swapping syringe

ImperaServ opened this issue ยท 3 comments

commented

When you swap syringe in a Spawner, the amount of items of each type stays, so you can bypass the need of mob-specific items. For example, if I place a Skeleton syringe, inject three bones, then swap the syringe with a Wither one, the Spawner will have three nether stars stored for spawn.

commented

Simply left clicking the current syringe with the new one in the spawner GUI.

commented

Fixed next release

commented

I cannot reproduce this. How exactly are you doing this? How are you swapping the syringe?