Enviromental Controller No Teleport Effect isnt 100% on enderman
sherkas opened this issue ยท 3 comments
I have a simple spawner setup that has caused much issue in my world. I dont think the enviromental controller is applying the no teleport effect strong enough on enderman.
I had setup a void world with a simple walkway and room for enderman spawner. It spawns them, they converyor into a shield wall which kills/loots them from underneath. A simple setup.
The enviromental controller is doing a 32 radius and the enderman are still over time teleporting out of the kill room.
I setup a test spot to see why enderman were causing me issues and with a 4xender io spawner with oct upgrades (lots of enderman) it took maybe 5 minutes and I had 40+ enderman outside the kill chamber.
It was a enviromental controller with 0-100 (we sat at about 60 Y) with radius 100 and it was fed with creative power. (A maximum no teleport zone). I then did the above spawners with a RFTools shield box to kill on drop and after 5 minutes there was 40+ enderman around me.
Im 100% convinced enderman are escaping before the no-teleport is applied. Is there something more I can test or do for this?
Thanks for this, McJty. I had the same problem and did not see that setting in the environmental controller.