Environmental controller memory leak?
Craftypiston opened this issue ยท 5 comments
Every couple minutes when standing around an "environmental controller" with the speed, regen and saturation module the game will freeze for a little bit and when i look at the console it spits out a message like the one below.
The version i use : "rftools-2.53".
[01/3/2015 21:32:01 PM] [Client thread/ERROR] [FML]: Detected ongoing potential memory leak. 200 packets have leaked. Top offenders
[01/3/2015 21:32:01 PM] [Client thread/ERROR] [FML]: DIPotionEffects : 199
[01/3/2015 21:32:01 PM] [Client thread/ERROR] [FML]: RFToolsChannel : 1
[01/3/2015 21:35:20 PM] [Client thread/ERROR] [FML]: Detected ongoing potential memory leak. 300 packets have leaked. Top offenders
[01/3/2015 21:35:20 PM] [Client thread/ERROR] [FML]: DIPotionEffects : 299
[01/3/2015 21:35:20 PM] [Client thread/ERROR] [FML]: RFToolsChannel : 1
[01/3/2015 21:38:42 PM] [Client thread/ERROR] [FML]: Detected ongoing potential memory leak. 400 packets have leaked. Top offenders
[01/3/2015 21:38:42 PM] [Client thread/ERROR] [FML]: DIPotionEffects : 399
[01/3/2015 21:38:42 PM] [Client thread/ERROR] [FML]: RFToolsChannel : 1
etc ^
I cannot reproduce this. I left the controller running for 15 minutes with no such effects. I'm thinking perhaps there is some kind of mod interaction or something. What modpack are you using or do you have any other mods that work with potion effects perhaps?
I use the DSN Techpack on the atlauncher. I removed and added a few mods. I have Magical crops, Lycanites Mobs, Thaumic tinkerer, and maybe a couple of other mods that do potion effects.
It isn't really a big issue for me since i never really idle next to it but still made a video about it, sorry for the low fps during the recording. video and picture
If I had to guess, this would be mostly due to Damage Indicators, not RFTools - DI accounts for almost all leaked packets and continues to leak them, but RFTools only ever leaks 1 in your log.