[1.10.2] Timers killing tickrate
phit opened this issue ยท 5 comments
https://timings.aikar.co/v2/?id=b63c6cf62a434737bd9d8a5575d7baa6
Timers take about 20% of all ticktime on the server alone and there's only a handful running energetic generator setups, when removing them tickrate jumps to a stable 20
I hope there is some way to optimize them, thanks!
pack direwolf20 1.10
rftools-1.10-5.59
Can you show me the entire setup? The timer of rftools is really very efficient but it of course depends on what's after it. i.e. don't put vanilla redstone after the timer for example
Some users are using vanilla redstone , some are using enderio redstone conduits.
Here's an example http://i.imgur.com/VRobboJ.png
Both seem to be performing poorly, what is the recommended way if not vanilla redstone?
Well two solutions that I know are:
- Full RFTools. Use wireless redstone and the 'wire' logic block. If you do that there will be no block updates/chunk updates
- Super Circuit Maker
There might be other options but those are the ones that I know