RFTools

RFTools

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[1.10.2] Timers killing tickrate

phit opened this issue ยท 5 comments

commented

https://timings.aikar.co/v2/?id=b63c6cf62a434737bd9d8a5575d7baa6

Timers take about 20% of all ticktime on the server alone and there's only a handful running energetic generator setups, when removing them tickrate jumps to a stable 20

I hope there is some way to optimize them, thanks!

pack direwolf20 1.10
rftools-1.10-5.59

commented

Can you show me the entire setup? The timer of rftools is really very efficient but it of course depends on what's after it. i.e. don't put vanilla redstone after the timer for example

commented

Some users are using vanilla redstone , some are using enderio redstone conduits.
Here's an example http://i.imgur.com/VRobboJ.png
Both seem to be performing poorly, what is the recommended way if not vanilla redstone?

commented

Well two solutions that I know are:

  1. Full RFTools. Use wireless redstone and the 'wire' logic block. If you do that there will be no block updates/chunk updates
  2. Super Circuit Maker

There might be other options but those are the ones that I know

commented

alright, I'll try to get all my players to switch over and report back!
thanks

commented

closed, works fine with redstone of any form that doesnt do block/chunk updates