
Ribbits attempting pathfinding despite new home set
itslynrose opened this issue ยท 0 comments
Ribbits are attempting long-distance pathfinding despite having a new home set (with amethyst shards). 'entity.goal.RibbitGoHomeGoal' is triggering processes that are causing the mod to take up ~7-8% of server thread consistently. GitHub won't let me upload the .sparkprofiler extension, but see BonsaiStudios discord > #ribbits channel > posted on the 22nd Feb. 2025.
Removal of the GoHomeGoal reduces the mod back to taking up 1-2% of server thread - @lucyydotp
Theoretically the pathfinding problem is exacerbated as our server has the ability to teleport to sethomes, meaning some ribbits have been reolcated several thousand chunks from their original home.