Roguelike Dungeons

Roguelike Dungeons

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[1.12.2] Cascading Worldgen

Shahelion opened this issue · 8 comments

commented

[16:47:12] [Server thread/WARN] [FML]: Roguelike Dungeons loaded a new chunk (98, 40 Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

commented

Same issue here

commented

Still an issue

commented

Can confirm, still an issue

commented

Hi, same issue over here (Forge 2768).

Every chunk generation is hit very hard by cascading worldgen lag, it even crashed the server by pinging it out.

[39;0m› [K[33;1m[14:20:26] [Server thread/WARN] [FML]: Roguelike Dungeons loaded a new chunk [-95, 238] in dimension 0 (overworld) while populating chunk [-96, 241], causing cascading worldgen lag.
[39;0m› [K[33;1m[14:20:26] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

Some other mods are affected too : GottschCore & Carbonado.
[39;0m› [K[33;1m[14:20:28] [Server thread/WARN] [FML]: GottschCore loaded a new chunk [-95, 227] in dimension 0 (overworld) while populating chunk [-125, 230], causing cascading worldgen lag.
[39;0m› [K[33;1m[14:20:28] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[39;0m› [K[33;1m[14:02:34] [Server thread/WARN] [FML]: Carbonado loaded a new chunk [-157, 160] in dimension 0 (overworld) while populating chunk [-157, 162], causing cascading worldgen lag.
[39;0m› [K[33;1m[14:02:34] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker. This log can be disabled in the Forge config.

commented

Yes this is a major issue that crashed us as well on Forge 2768.

https://pastebin.com/EP0YZm44

I posted this at two other mods that were called out, Thaumcraft in the log and Astral Sorcery in our crash log.

Azanor/thaumcraft-beta#1560

HellFirePvP/AstralSorcery#908

commented

Still an issues with 1.12.2

commented

There are a TON of mods that cause cascading worldgen. While it's good to report it, chances are it won't be fixed. It is recommended to pregenerate your worlds if possible and set a worldborder to prevent any new chunks from being generated. This will likely reduce a LOT of potential server lag.

commented

Considering I've used a TON of mods, no, the vast majority of mods that generates anything does not cause cascading worldgen.
This is an issue, whether it's fixed or not is not within the scope of my ability, I'm neither the mod's creator nor do I have the knowledge to fix it either.

Pregen is a band-aid fix. Sure, it solves a lot of lag problems, generating new chunks on a live server is indeed very consuming, especially if mods are involved with the server. Still, cascading worldgen is an issue and needs to be fixed. I agree with your recommendation tho, this "band-aid" fix is still the best fix so far for many generation and lag issues.