Compatibility with Sparse Structures. 1.21
makumaku1974 opened this issue ยท 5 comments
While I agree that it'd be preferable for this to work, I'll have to look at the source code for sparse structures to see if it's even possible. My mod isn't technically a structure, it's more like a unique chunk feature pretending to be a structure.
oh i see, but I think it would be better if you set a config for it to be rare than relying with the sparse structure in that case.
While I agree that it'd be preferable for this to work, I'll have to look at the source code for sparse structures to see if it's even possible. My mod isn't technically a structure, it's more like a unique chunk feature pretending to be a structure.
I already figured out how to fix this and the fix works. I have some work to do to clean up the solution, but yeah. I just needed to pull the placements from the dynamic registries, which sparse structures hooks into.
Thanks for pointing this problem out.