[1.10.2] Skeleton spawners only spawn melee skeletons
Robijnvogel opened this issue ยท 6 comments
I have pre-generated a world using MDE-Core and after loading the world on a strictly Vanilla (Realms) server, I found that all skeleton spawners inside the Roguelike dungeons only spawn Skeletons that aren't wielding bows. This does make the dungeons a little harder, but I'm not quite convinced that this behaviour is intentional.
Also, this may be an other issue entirely, but, while pre-generating a world the following line was written in the console output several times:
[11:13:26] [Server thread/INFO] [STDOUT/]: [greymerk.roguelike.worldgen.spawners.Spawnable:generate:66]: Not a mob spawner.
Clear enough,
The quoted console output happens on the modded pre-gen server though.
The message just means that a spawner failed to generate for some reason. just ignore it. That message shouldn't even be there tbh. it's not really a problem.
If you plan to pregenerate a world for vanilla then go into the config and change rogueSpawners to false. This will use vanilla spawners without metadata. The reason why this is necessary is rather arcane, so i won't go into it. But that's the workaround for now.
What i mean is that I should remove that message from the codebase. If a spawner fails to generate then there's probably a good reason and it's not really an issue that this happens sometimes.
Also I should get rid of all debugging information that's going to standard output, it should be sent to the forge log instead. That's what i meant. But it's not really an actionable warning, so I'll just remove the message.