Better handle texture for contained fluid (unending bowl)
noobanidus opened this issue ยท 1 comments
noobanidus commented
noobanidus commented
This won't be done. People using a different texture will need to alter the unending bowl model in order to display the fluid of their choice. Rendering fluids with proper transparency/opactity without it just hiding the rest of the model is too infuriating to handle.