Implement render layers for horses & tameables for Aqua Bubble.
noobanidus opened this issue ยท 1 comments
This should be as simple a matter as the standard player renderer layers. For Mystical World, the renderer layer should still be implemented in Roots. This may involve switching to a "base" render layer and then subclassing it based on the type of entity.
As it requires a model that's slightly larger, either there can be the bulk creation of the render layers at post-init (or wherever) with reflection used to recreate models using a slightly large scale (if the model supports it), or, the option I'm currently preferring (as there's no way to really identify other "familiars" if they don't implement EntityTameable) of hard-coding.
The latter will have implications on cross-mod compatibility.
- Horses
- EntityDonkey
- EntityHorse
- EntityLlama
- EntityMule
- EntitySkeletonHorse
- EntityZombieHorse
- Tameables
- EntityOcelot
- EntityParrot
- EntityWolf
- Mystical World
- EntityBeetle
- EntityFox
- EntityLavaCat