Roots

Roots

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Modifiers bugs

guide-for-you opened this issue · 16 comments

commented

All modifiers with no bug will not be included in the list!

  • Geas

  • Animal Servants:

Animal don't want to fight.

  • Weakened Response:

Doesn't give weakness to creatures.

  • Inferno:

Doesn't fires up any creature.

  • Waterfall:

Doesn't deal any damage to mobs.

  • Avalance:

Doesn't deal any damage to mobs.

  • Unholy Command:

If use spell with this modifier on undeads nearby with enemies,3 new mobs will appear from mob on which you used this spell.

  • Targeting Geas:

Don't work because when you use it,previous mob still have this effect.

  • Rose's Thorns

All modifiers work.

  • Aqua Bubble

  • Duumvirate:

I can't check this now

  • Faithful Shearing:

Aqua Bubble
It's after using spell with modfier [Faithful Shearing]
Work,but doesn't visualized

  • Disarm

  • Cows with Guns:

Doesn't work.Believe me

  • Sanctuary

  • Reject Nature:

Somehow,every mob is now peaseful(every creature can go through Sanctuary

  • Radius:

Without modifier:
Радиус 1
With modifier:
Радиус 2
Not in length but in width

  • Time Stop

All modifiers work.

  • Growth Infusion

  • Incubation:

Doesn't work in range(on single directed target).

  • Sky Soarer

All modifiers work

  • Saturate

All modifiers works

  • Wildfire

  • Pyroclastic Cloud:

Leaves patches of fire only if you attack at low distance

  • Post-mortem Growth:

This is don't work.I burned out 40 villagers to test this.

  • Nature's Scythe

All modifiers work.

  • Shatter

All modifiers work

  • Acid Cloud

  • Cloud of Rocks:

Errr,this thing increase damage or what?

  • Radiance

All modiers work

  • Fey Light

All modifiers work.

  • Desaturate

  • Excess Purification:

1)Err...
2020-10-26_20 01 23

  • Excess Levitation:

Don't give you levitation.

  • Life Drain

All modifiers work.

  • Extension

All modifiers work.

  • Augment

All modifiers work.

  • Storm Cloud

All modfiers work.

  • Dandelion Winds

  • Fire Extinguisher:

Errrrrr....
2020-10-26_20 29 37

  • Harvest
    All modfires work

  • Petal Shell

  • Mossy Leaves:

It not green actually
2020-10-21_16 03 54

  • Poison:

Doesn't give poison to who attack you

  • Peaceful Dance:

Doesn't visualize petals on your pet
2020-10-21_16 10 24

  • Chrysopoeia

Repetition:

???

  • Any modifire:

After you activate any modifire,spell consume items,but doesn't transmutate them.


commented

Pyroclastic Cloud sort of work.

commented

Incubation is an inaccurate description.

Also it needs to render particles.

EDIT: It should be changed to an aoe, targetting is too annoying.

commented

Gonna remove Cloud of Rocks.

commented

Incubation changed to an AoE (one target at a time), I might change the default growth times though.

commented

Made the green fire use Terra Moss instead (more sensible), made Spirit Herb a now modifier called Duality: shoots two flames (but more expensive).

commented

Cloud of Rocks is now a slow effect.

commented

I'm going to be re-doing the Desaturate modifiers. Instead it will be a percentage of the healing done will be used to calculate the duration of a potion effect.

commented

I think undead might be immune to poison... or maybe just skeletons. Either way, it works on Endermen now.

commented

Duumvirate is a now a modifier that amplifies the effects of aqua bubble.

commented

I'm closing this out now, thank you so much for the valuable feedback. Please open a new topic for any other issues in the next alpha just to keep them segregated properly.

commented

Sorry if it's don't enough I will add all you want me to add.

commented

I will say that the Repetition modifier for Chrysopoeia isn't implemented yet and I'm debating changing it.

commented

I feel like I might change Animal Servants to do something else, this didn't function as well as I'd hoped.

commented

Second Wind isn't intended to give you water breathing.

commented

Second Wind isn't intended to give you water breathing.

Ok,sorry

commented

Re: fortune on Nature's Scythe, it's set to 2 as in Fortune II. I think this is a fair value although I may look at ways of extending it.