Modifiers bugs
guide-for-you opened this issue · 16 comments
All modifiers with no bug will not be included in the list!
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Geas
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Animal Servants:
Animal don't want to fight.
- Weakened Response:
Doesn't give weakness to creatures.
- Inferno:
Doesn't fires up any creature.
- Waterfall:
Doesn't deal any damage to mobs.
- Avalance:
Doesn't deal any damage to mobs.
- Unholy Command:
If use spell with this modifier on undeads nearby with enemies,3 new mobs will appear from mob on which you used this spell.
- Targeting Geas:
Don't work because when you use it,previous mob still have this effect.
- Rose's Thorns
All modifiers work.
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Aqua Bubble
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Duumvirate:
I can't check this now
- Faithful Shearing:
It's after using spell with modfier [Faithful Shearing]
Work,but doesn't visualized
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Disarm
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Cows with Guns:
Doesn't work.Believe me
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Sanctuary
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Reject Nature:
Somehow,every mob is now peaseful(every creature can go through Sanctuary
- Radius:
Without modifier:
With modifier:
Not in length but in width
- Time Stop
All modifiers work.
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Growth Infusion
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Incubation:
Doesn't work in range(on single directed target).
- Sky Soarer
All modifiers work
- Saturate
All modifiers works
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Wildfire
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Pyroclastic Cloud:
Leaves patches of fire only if you attack at low distance
- Post-mortem Growth:
This is don't work.I burned out 40 villagers to test this.
- Nature's Scythe
All modifiers work.
- Shatter
All modifiers work
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Acid Cloud
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Cloud of Rocks:
Errr,this thing increase damage or what?
- Radiance
All modiers work
- Fey Light
All modifiers work.
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Desaturate
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Excess Purification:
- Excess Levitation:
Don't give you levitation.
- Life Drain
All modifiers work.
- Extension
All modifiers work.
- Augment
All modifiers work.
- Storm Cloud
All modfiers work.
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Dandelion Winds
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Fire Extinguisher:
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Harvest
All modfires work -
Petal Shell
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Mossy Leaves:
- Poison:
Doesn't give poison to who attack you
- Peaceful Dance:
Doesn't visualize petals on your pet
- Chrysopoeia
Repetition:
???
- Any modifire:
After you activate any modifire,spell consume items,but doesn't transmutate them.
Incubation is an inaccurate description.
Also it needs to render particles.
EDIT: It should be changed to an aoe, targetting is too annoying.
Incubation changed to an AoE (one target at a time), I might change the default growth times though.
Made the green fire use Terra Moss instead (more sensible), made Spirit Herb a now modifier called Duality: shoots two flames (but more expensive).
I'm going to be re-doing the Desaturate modifiers. Instead it will be a percentage of the healing done will be used to calculate the duration of a potion effect.
I think undead might be immune to poison... or maybe just skeletons. Either way, it works on Endermen now.
I'm closing this out now, thank you so much for the valuable feedback. Please open a new topic for any other issues in the next alpha just to keep them segregated properly.
I will say that the Repetition modifier for Chrysopoeia isn't implemented yet and I'm debating changing it.
I feel like I might change Animal Servants to do something else, this didn't function as well as I'd hoped.