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Infinite Fluid Glitch with Unending Bowl

Realities5806 opened this issue ยท 3 comments

commented

General Information

Hello! I'm one of the moderators for Divine Journey 2 and there seems to be a bug with the Unending Bowl that allows you to generate infinite amounts of any fluid fairly early-game.

Describe the bug:
By using an Unending Bowl on a EnderIO Fluid Tank, you can create infinite amounts of any fluid. This also works with the Meat Feeder from Industrial Foregoing, constantly refilling the feeder if you have a Bowl in your inventory

To Reproduce:

  1. Place an EnderIO Fluid Tank
  2. Put any amount of any fluid into the tank
  3. Right-click the tank with an Unending Bowl

Expected behavior:
The expected behavior would be that the Bowl would only be able to provide water.


Environment Versions

Mystic Mods Versions

  • MysticalLib: 1.12.2-1.13.0
  • Mystical World: 1.12.2-1.11.0
  • Roots: 1.12.2-3.1.4

Other Versions:

  • Conflicting mod (if regarding mod integration): EnderIO, but there could be others
  • Other mods you think could cause issues: No other mods conflicts are currently known
  • Forge: 14.23.5.2855
  • Minecraft: 1.12.2
  • Modpack (if available): Divine Journey 2

Logging Information

Please Use gist, paste.ee, pastebin or some other log sharing service

Crash Report (if available):
No crash report

Latest Log (if necessary):
No log necessary


Additional Information

Screenshots (if available):
2022-01-22_13 52 46
2022-01-22_13 53 08
2022-01-22_13 53 11

Additional context (optional):
I set up a Mechanical User to see if it was possible to automate using the bug and it turns out it is. I chose to use Liquid Starlight as an example because late-game uses a lot of it, along with some other fluids (including one that is used for Chaos Shards)

commented

Unfortunately, I'm not able to build this mod any more, let alone get a development environment working for 1.12. I think the only option for you would be to disable the recipe for the Unending Bowl.

commented

Okay, someone's managed to get the build environment to function again, so I'm going to try looking into this.

commented

I've got this fixed on git. I'll see what else I can fix before making a new release.