[Forge 1.20.1] [Bug] Strange crash with Architectury.
vizthex123 opened this issue ยท 1 comments
What happened?
My game would randomly crash. Wasn't sure why, so I asked the CurseForge discord for help and someone there said it was "something with REI and Architectury".
I can mirror this issue to them if needed.
What mod loaders are you seeing the problem on?
Forge
What do you think this bug is of?
- Visual
- Recipe Lookup
- Cheat Mode
- Plugin Integration / JEI Plugin Compatibility
- Others
Relevant log output
Caused by: java.lang.IllegalArgumentException: fromIndex(117) > toIndex(107)
at java.util.AbstractList.subListRangeCheck:L509
at java.util.ArrayList.subList:L1108
at me.shedaniel.rei.impl.client.gui.widget.entrylist.PaginatedEntryListWidget.updateEntries:L138
at me.shedaniel.rei.impl.client.gui.widget.entrylist.EntryListWidget.updateEntriesPosition:L265
at me.shedaniel.rei.impl.client.gui.widget.entrylist.CollapsingEntryListWidget.updateEntriesPosition:L67
at me.shedaniel.rei.impl.client.gui.widget.entrylist.EntryListWidget.updateArea:L250
at me.shedaniel.rei.impl.client.gui.ScreenOverlayImpl.init:L177
at me.shedaniel.rei.impl.client.gui.ScreenOverlayImpl.m_88315_:L225
at me.shedaniel.rei.impl.client.registry.screen.ScreenRegistryImpl$5.render:L375
at me.shedaniel.rei.impl.client.registry.screen.DefaultScreenOverlayRenderer.lambda$onApplied$5:L91
at me.shedaniel.rei.impl.client.registry.screen.DefaultScreenOverlayRenderer.lambda$new$1:L61
at dev.architectury.event.forge.EventHandlerImplClient.eventContainerScreenEvent:L153
at dev.architectury.event.forge.__EventHandlerImplClient_eventContainerScreenEvent_Background.invoke:dynamic
Anything else?
Here's the entire log just in case:
latest.log
I've got this and Architectury installed on 2 modpacks with the same versions of each mod, Forge, and Minecraft - but only this one is crashing.
I think it might be some kind of strange conflict with AE2 or Thermal Dynamics, as it only crashes when I look at my ME System after closing the Deep Learner.
I've also customized REI with multiple filters and collapsible entries (as well as re-arranging the crafting category tabs), so that might be contributing to it?
By submitting this issue, I have included the necessary logs by pasting the contents into the correct location or attaching the file as an upload.
- Yes, and I did not use any paste services other than GitHub Gists.
By submitting this issue, I have confirmed my REI and REI's dependencies are up to date.
- Yes
Duplicate of #1614