[Bug] REI: Server failed to synchronize recipe data with the client
Gamemassa opened this issue ยท 4 comments
What happened?
Minecraft 1.21.1
Fabric 0.16.9
Fabric API 0.110.0
REI 16.0.788
Cloth 15.0.140
Architectury 13.0.8
Yesterday, the dev team of EveryCompat fixed a bug I had reported a few weeks ago (in their GitHub) that was causing a crash. After updating that mod, I can load into my SP world again, but REI returns an error message about failing to synchronize recipe data. I made a new SP world just to test and got the same error message as well. (screenshot below)
What mod loaders are you seeing the problem on?
Fabric
What do you think this bug is of?
- Visual
- Recipe Lookup
- Cheat Mode
- Plugin Integration / JEI Plugin Compatibility
- Others
Relevant log output
Latest.log
https://gist.github.com/Gamemassa/faf0a453cedbcdf4612ccbfd0b4a9db3
REI Log
https://gist.github.com/Gamemassa/91d7eebccac854017d95723e9c594cb4
By submitting this issue, I have included the necessary logs by pasting the contents into the correct location or attaching the file as an upload.
- Yes, and I did not use any paste services other than GitHub Gists.
By submitting this issue, I have confirmed my REI and REI's dependencies are up to date.
- Yes (at the time of this posting, anyway)
You didn't join a world in your latest.log
First, how can you tell if a world was joined in a latest.log? (Just curious so I know what to look for if necessary in future logs)
Second, that screenshot was taken in the SP world I joined before I grabbed that latest.log, so how is it possible that the log says I didn't join a world?
Third, while I'm waiting for your answer to the first two, I'll try again and see if I can reproduce it.
Ok, lets hope this worked this time.
https://gist.github.com/Gamemassa/3dc77e1f066bc2a0c7b3fda17c38f4dc