[Bug] (Fabric) Villager-style gui entries *don't handle multiple outputs well
supersaiyansubtlety opened this issue ยท 3 comments
Describe the bug
The REI plugin I'm writing somehow cause REI's villager-style gui entries to become too tall, and for their stack entries to stop cycling and instead render all stacks on top of one another.
Steps to Reproduce
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Checkout this branch of my project https://gitlab.com/supersaiyansubtlety/anvil_crushing_recipes/-/blob/REI-bug/src/main/java/net/sssubtlety/anvil_crushing_recipes/rei/AnvilCrushingCategory.java
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Launch the game and look at my REI entries (I made a bunch of test recipes for with colors of terracotta as input)
Environment:
- Minecraft: 1.17.1
- Mod Loader: fabric, 0.12.3
- REI: 6.0.307-alpha
- FAPI: 0.41.0+1.17
Logs
latest.log
rei-log
This is the test datapack I mentioned.
output_op_combo_terracotta_test.zip
It seems as though the issue is just that multiple outputs from me.shedaniel.rei.api.common.display.Display::getOutputEntries
are rendered on top of one another, and yet the villager gui list item is stretched vertically to fit the number of output entries (if they were spaced out vertically).
Duplicate of #617