RpgDifficulty

RpgDifficulty

2M Downloads

How to blacklist mob of mods?

Wilco90 opened this issue ยท 1 comments

commented

Hello, I was wondering if you could explain to me how I can fix my crashes.
I have mods active like outvoted, and zombified and some other ones with more mob varients, but they crash my game and I have 0 coding skills.
I changed this in the config but it does not work Example: I tried this: ,outvoted.wildfire
Then I changed it to ,outvoted:wildfire, but it changed the text in the file to this.. I tried some other things but I can not figure out how to exclude mobs.
// Exluded Entity List Bsp: minecraft.villager
"excluded_entity": [
"outvoted",
":wildfire",
"outvoted",
":glutton",
"outvoted",
":barnacle",
"outvoted",
":meerkat",
"outvoted",
":ostrich",
"zombified",
":arctic_zombie",
"zombified",
":beserker_zombie",
"zombified",
":crystal_zombie",
"zombified",
":infernal_zombie",
"zombified",
":miner_zombie",
"zombified",
":sludge_zombie"
],

commented

yes it is only one dot between the modid and mobid so like you first tried "outvoted.wildfire"
what is important here, the modid and mobid has to be correct
For example, in the fabric.mod.json you can find the correct modid like here: https://github.com/How-Bout-No/Outvoted/blob/arch-1.17/fabric/src/main/resources/fabric.mod.json#L3
and here the mobid: https://github.com/How-Bout-No/Outvoted/blob/06c257f2cfef8355a3166ac6164a753b760173ca/common/src/main/java/io/github/how_bout_no/outvoted/init/ModEntityTypes.java#L16
So basically your first intention was correct