RpgDifficulty

RpgDifficulty

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Suggestion: Make rewards scale with distance (maybe using luck?)

EmoBubbleGum opened this issue ยท 2 comments

commented

Luck affects a lot of things in minecraft. I was thinking you could make the rewards scale a lot better with the difficulty if you had some kind of scale for luck too.

Naturally it would be good to have a setting in the config for this. I think this setting could be very easily adjusted to fit any scaling settings, though, i am not sure how hard it would be to implement. Maybe use a custom playerdata variable for tracking player luck/distance?

commented

Added more loot config which depends on the nameplate mod addon with a5da5b9
Definitely open for suggestions how to calculate the dropped item count

commented

Hey EmoBubbleGum,
It is overall a good idea but I think if mobs drop more loot than in the loot table defined, the player would get too much stuff for killing mobs in a short amount of time. Somebody else requested something like this for another mod made by me called LevelZ where the player can skill on luck but even there I don't think this will fit in minecrafts world good