RpgDifficulty

RpgDifficulty

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Feature request: Separate sliders for Damage, Armor, Health & Speed

Mr-Syntax opened this issue ยท 4 comments

commented

it would be so handy if you could have seperate sliders for each
what i mean is:

currently if you set the factor to 0.1 every 250 blocks and max health increase to 1000
and you set the max damage increase to 5
after 12500 blocks the damage maxes out and stays the same for the rest of the time moving outwards while the health increases

but what i want to do is have it set at 5 but it reaches 5x damage at the same time it reaches 1000x health

let me know if im making sense

commented

individual factor sliders thats what i meant

commented

sorry for having so many requests brother but before i forget

a global attack speed modifier for mobs would also be awesome, it could be nice to slow them down but increase speed

commented

Just set the factor of speed so the health is scaled the same as speed.

commented

Ups this is actually not a setting right now.