Feature request: Separate sliders for Damage, Armor, Health & Speed
Mr-Syntax opened this issue ยท 4 comments
it would be so handy if you could have seperate sliders for each
what i mean is:
currently if you set the factor to 0.1 every 250 blocks and max health increase to 1000
and you set the max damage increase to 5
after 12500 blocks the damage maxes out and stays the same for the rest of the time moving outwards while the health increases
but what i want to do is have it set at 5 but it reaches 5x damage at the same time it reaches 1000x health
let me know if im making sense
sorry for having so many requests brother but before i forget
a global attack speed modifier for mobs would also be awesome, it could be nice to slow them down but increase speed