Rubidium

Rubidium

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Fire Runs Terribly With The Mod (Issue? Bug?) [1.16.5]

Angelafromlor opened this issue ยท 5 comments

commented

When i'm using Rubidium i get 147-114 or less when there's fire? Vanilla Minecraft (no mods) /Magnesium/Optifine fluctuates from 200 (Max fps) to 197-179-186 is there an specific reason why this is ? Since Rubidium is supposed to be the updated version of Magnesium i expected them to have an equal impact on performance. (Rubidium is using a freshly generated config with 200 fps/61 of brightness and 12 of render distance) (Example : when a generated lava pit on a forest burn it's surroundings let's say 4 to 5 trees the performance just completely drops.)

commented

Are you using Oculus, and if so, which shader do you have running?

commented

Not using shaders.

commented

Yes any kind of fire.

commented

Hmmm... I am unable to reproduce this issue when using Oculus with any shader. I will see if I can reproduce this without Oculus.

Are we talking any kind of fire here? Such as one I would create just be using a flint and steel on the ground in front of me.

commented

All right, I just tried this out on a default 1.16.5 instance with only Rubidium, and I don't even get a blip of framerate change. The range at 115-118 FPS before fire, and have 115-118 FPS after fire. No change at all.

I don't know what is going on here. You only get this with fire and not any other shader effects? I would really expect any kind of particle and shader effects to have problems and not just fire.