Rubidium

Rubidium

36M Downloads

Player and all mobs going invisible

C0D3-M4513R opened this issue · 8 comments

commented

The player and all mobs sometimes go invisible.
I am playing ATM7 v.0.4.30 with Not Enough Crashes and Rubidium 0.5.3a
grafik

commented

This probably isn't it but is worth a shot. If you turn off entity culling does it persist?

Also, what do you mean by "sometimes go invisible"? Is it after a certain period of time? Is it right when a new chunk is loaded? Does it ever happen when a chunk has been loaded for a while? Does it only happen with long play sessions? Please provide more information in this vein.

commented

It is usually after a certain period of time. I can't tell you how long though. Try starting a game, and leaving it for 8-10h. It doesn't seem to matter if I stay within a couple chunks, or If I actively explore. That picture was me going through the nether, but I also had that happen to me in my base (I didn't even notice at first. Taking randomly damage gave it away eventually though).

Also I mentioned here, that it only happens after longer sessions.

commented

I tried atm 7 V0.4.31 with not enough crashes and rubidium and i can watch mobs and players
Capture d’écran_2022-09-17_15-42-47

commented

How much ram allocated?

commented

I usually allocate 10Gb. Also see the sometimes in the description. It happens after a longer time playing and having the game open. (I never really close the game, because I don't wanna wait for it to start again)

EDIT: The max in the launcher is actually configured at 16G

commented

Getting this as well with 5GB allocated. For me, this seems to happen on and off occasionally (across multiple clients with the same modpack installed) and is solved by a restart; is this similar?

commented

Yes, I'm seeing something roughly similar. I've not tried multiple clients though.
Also I noticed that items in the Tinkers table for making ingots, and when pouring out fluids out of a smeltery, they are not visible.

commented

I have encountered this issue and it seems to be more than that actually; for me not only did that happen but also seem to have caused some rendering the seats with some of the tile entities; no exactly sure which ones were affected but I can tell you that the ones that were added by quark that were chests ceased running. And that actually happened to me very recently again when I joined a world

If I have to take a guess, whatever thread is running the entity rendering ran into some thing and caused it to cease in a non-fatal error

if this is true then it seems to happen whenever there's a re-render running or a chance of happening (events were the entire world render is reloaded as if it was you adjusting your POV settings or setting it between fast and fancy)

If that part of the code was well-built then there's probably some thing that's causing it to come to a hard stop

Only way to see if you can try and fix this bug with evidence is the hope that it happens to you again and once it does immediately pause your game and look into the game log and pray that it a rendering error was posted into it