Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

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[Ruins] Disable (or a config) debug stick when left-clicking on block

Insane96 opened this issue ยท 4 comments

commented
commented

enableStick=0 in world config file

commented

There is no enableStick in config file

# Global Options for the Ruins mod
#
# tries_per_chunk is the number of times, per chunk, that the generator will
#     attempt to create a ruin.
#
# chance_to_spawn is the chance, out of 100, that a ruin will be generated per
#     try in this chunk.  This may still fail if the ruin does not have a
#     suitable place to generate.
#
# chance_for_site is the chance, out of 100, that another ruin will attempt to
#     spawn nearby if a ruin was already successfully spawned.  This bypasses
#     the normal tries per chunk, so if this chance is set high you may end up
#     with a lot of ruins even with a low tries per chunk and chance to spawn.
#
# specific_<biome name> is the chance, out of 100, that a ruin spawning in the
#     specified biome will be chosen from the biome specific folder.  If not,
#     it will choose a generic ruin from the folder of the same name.

tries_per_chunk_normal=1
chance_to_spawn_normal=10.0
chance_for_site_normal=0.0

tries_per_chunk_nether=1
chance_to_spawn_nether=10
chance_for_site_nether=0
disableRuinSpawnCoordsLogging=true

# minimum distance a template must have from instances of itself
templateInstancesMinDistance=256
# minimum distance a template must have from any other template
anyRuinsMinDistance=64
# dimension IDs whitelisted for ruins spawning, add custom dimensions IDs here as needed
allowedDimensions=0,1,-1

# tileentity blocks, those (nonvanilla)blocks which cannot function without storing their nbt data, full name as stick dictates, seperated by commata
teblocks=

specific_mutated_ice_flats=75
specific_frozen_ocean=75
specific_mutated_mesa=75
specific_taiga=75
specific_taiga_hills=75
specific_redwood_taiga_hills=75
specific_jungle_edge=75
specific_savanna=75
specific_redwood_taiga=75
specific_void=75
specific_extreme_hills_with_trees=75
specific_desert_hills=75
specific_beaches=75
specific_mutated_mesa_clear_rock=75
specific_mesa_clear_rock=75
specific_jungle_hills=75
specific_mushroom_island_shore=75
specific_savanna_rock=75
specific_frozen_river=75
specific_forest=75
specific_mutated_extreme_hills=75
specific_deep_ocean=75
specific_extreme_hills=75
specific_smaller_extreme_hills=75
specific_mutated_savanna_rock=75
specific_desert=75
specific_hell=75
specific_stone_beach=75
specific_river=75
specific_mutated_redwood_taiga=75
specific_cold_beach=75
specific_roofed_forest=75
specific_mesa_rock=75
specific_ice_mountains=75
specific_mutated_forest=75
specific_mutated_extreme_hills_with_trees=75
specific_sky=75
specific_mutated_roofed_forest=75
specific_mutated_jungle=75
specific_mushroom_island=75
specific_mutated_swampland=75
specific_mutated_birch_forest_hills=75
specific_plains=75
specific_mutated_savanna=75
specific_mutated_redwood_taiga_hills=75
specific_birch_forest_hills=75
specific_mutated_desert=75
specific_forest_hills=75
specific_mesa=75
specific_mutated_mesa_rock=75
specific_ice_flats=75
specific_taiga_cold_hills=75
specific_mutated_taiga_cold=75
specific_jungle=75
specific_mutated_jungle_edge=75
specific_ocean=75
specific_swampland=75
specific_birch_forest=75
specific_mutated_plains=75
specific_taiga_cold=75
specific_mutated_taiga=75
specific_mutated_birch_forest=75
commented

Yes, it is a function added by pull request and the implementing developer did apparently not add it to the documentation or default generated values. It still works, believe me.

commented

Oh ok thanks, thought I would find it sitting there with =1 set