Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

23M Downloads

FoxGuard block break issue

Opened this issue ยท 2 comments

commented

Hello!
I use the newest version of MultiMine and FoxGuard protection plugin (for SpongeForge server).

When I setup protection to deny block breaking it works only in creative (when MultiMine isn't used).
Players with gamemode 0 can destroy protected spawn blocks because Multimine (i think) overrides block-break event or something.

I know that this is more FoxGuard bug but because it is related to MultiMine I want to report it here first.

Thanks for any help and of course for maintaining this project (My friends like this mod).
PS. Sorry if my English is bad.

commented

It's a FoxGuard bug in that it likely does not use the Forge event API for block breaking permissions. Multimine is a Forge Mod and uses the Forge "BlockEvent.BreakEvent" to give other mods the opportunity to tell it "no". FoxGuard needs to use that API to make MultiMine respect its authority.

commented

Ok thanks for detailed info - I will report this bug to FoxGuard developer.