FoxGuard block break issue
Opened this issue ยท 2 comments
Hello!
I use the newest version of MultiMine and FoxGuard protection plugin (for SpongeForge server).
When I setup protection to deny block breaking it works only in creative (when MultiMine isn't used).
Players with gamemode 0 can destroy protected spawn blocks because Multimine (i think) overrides block-break event or something.
I know that this is more FoxGuard bug but because it is related to MultiMine I want to report it here first.
Thanks for any help and of course for maintaining this project (My friends like this mod).
PS. Sorry if my English is bad.
It's a FoxGuard bug in that it likely does not use the Forge event API for block breaking permissions. Multimine is a Forge Mod and uses the Forge "BlockEvent.BreakEvent" to give other mods the opportunity to tell it "no". FoxGuard needs to use that API to make MultiMine respect its authority.