Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

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Some modifiers cause server to crash when interacting with the spiky trait from TiCon

Bleggman opened this issue ยท 3 comments

commented

i had thought i fixed the issue myself before by disabling the vengeance trait, which was causing it the first time i encountered this, though it happened again after i disabled that trait. not sure which modifier might be causing the issue this time. maybe i dont even know what is causing the issue and it is something different, though it mentions your mod and the spiky trait from ticon, so here is the crash log
crash-2019-07-28_00.31.42-server.txt

commented

java.lang.IllegalArgumentException: Modifier is already applied on this attribute!
at net.minecraft.entity.ai.attributes.ModifiableAttributeInstance.func_111121_a(SourceFile:89)
at slimeknights.tconstruct.library.modifiers.Modifier.attackEntitySecondary(Modifier.java:280)

Barking up the wrong tree, bring this to ... slime knights?

commented

alright. i saw in another thread the vengeance mod was indeed causing issues with the spiky trait, though i think i found the scenario that triggers my crash, and it seems to be on the tinkers construct end. reflecting a tipped arrow with a cactus battlesign in my offhand causes it. will take the issue to slimeknights, thanks. i think the reason it was referencing your mod is because some infernal skeleton is the one shooting tipped arrows