Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

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[1.12.2] [InfernalMobs 1.7.6] Mob gains 4 HP on every save load

scearcrovv opened this issue ยท 3 comments

commented

Description

Every time the save game is loaded, a mob gains 4 max HP.

The specific one is a Baby Zombie with now 61 HP and the following modifiers:
1UP, Berserk, Bulwark, Fiery, Regen, Rust, Sprint, Sticky, Strom, Vengeance, Webber

Versions

[email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]

InfernalMobs was compiled from an up-to-date (d5b4d54) fork of the source.

commented

Likely a side effect of MC changes. The code for the "max health hack" stems from a time when max health was not persisted per-entity, but MC might do that now. So every time Infernal Mobs "hacks" a newly loaded or spawned entity, the max health extension happens again.

commented

That's interesting. Is there anything we can do? I mean, it's a really small bug that I only noticed because I reloaded this particular savegame so many times.

commented

2de37e8

Its fixed in the current version atleast