[1.12.2] [InfernalMobs 1.7.6] Mob gains 4 HP on every save load
scearcrovv opened this issue ยท 3 comments
Description
Every time the save game is loaded, a mob gains 4 max HP.
The specific one is a Baby Zombie with now 61 HP and the following modifiers:
1UP, Berserk, Bulwark, Fiery, Regen, Rust, Sprint, Sticky, Strom, Vengeance, Webber
Versions
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InfernalMobs was compiled from an up-to-date (d5b4d54) fork of the source.
Likely a side effect of MC changes. The code for the "max health hack" stems from a time when max health was not persisted per-entity, but MC might do that now. So every time Infernal Mobs "hacks" a newly loaded or spawned entity, the max health extension happens again.
That's interesting. Is there anything we can do? I mean, it's a really small bug that I only noticed because I reloaded this particular savegame so many times.
Its fixed in the current version atleast