Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

24M Downloads

Modder using DynamicLights as optional dependency

mlem opened this issue ยท 0 comments

commented

Hi AtomicStryker,

I'm writing a mod, and wanted to add a glow to my sword.
I've got something already working, but not the light.
I wanted to use your mod as reference, so if your mod is in the users mod directory, I would like it to configure my sword to glow like a torch in hand. Maybe a bit brighter.

I've heard, you can use some config file for it. But I've looked everywhere, github-issues, https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272478-1-13-2-dynamic-lights-portable-and-moving?page=145,
source-code, http://atomicstryker.net/dynamiclights.php, https://github.com/AtomicStryker/atomicstrykers-minecraft-mods/blob/1.12.2/DynamicLights/resources/readme.txt
but I haven't found a way to see, how to reference your mod in my mod as an optional dependency + how to configure my sword to shine.

My item id is: swordtutorial:fire_sword

I've already added an optifine configuration file like described here.
https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/dynamic_lights.properties

But I wanted to add compatibility with your mod too...

Can you refer me some documentation about the name, location and format of you configuration file?