Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

23M Downloads

Crashing with Vault Hunters 3.11 [1.18.2]

spikespaz opened this issue ยท 7 comments

commented

Having this mod causes the server to crash after hanging for max-tick, a few seconds after entering a vault.
crash-2023-08-17_22.03.42-server.txt

commented

Aye, the block regeneration was global rather than world/dimension specific, and could crash like this. I pushed fixed versions to curse for 1.18, 1.19 and 1.20

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commented

Thank you, will close the issue when confirmed resolved.

commented

I have added a number of mods to the pack.

  • balm-3.2.6.jar (updated)
  • trashslot-forge-1.18.2-11.0.3.jar (new)
  • collective-1.18.2-6.65.jar (new)
  • stackrefill-1.18.2-4.0.jar (new)
  • FallingTree-1.18.2-3.5.5.jar (new)
  • MultiMine-1.18.7.jar (new, culprit)
  • MouseTweaks-forge-mc1.18-2.22 (new)
  • configured-2.0.1-1.18.2.jar (new, optional for JEI)
  • soundphysics-forge-1.18.2-1.0.6.jar (new)
  • smoothswapping-0.9.1-1.18.2-forge.jar (new)
  • PresenceFootsteps-1.18.2-1.5.1-forge (new)
  • dynamiclightsreforged-1.18.2_v1.3.3.jar (new)
  • rubidium_extras-1.18.2_v1.3.2.jar (new)
commented

That did not fix the issue, and this time there was no crash log. I have the latest 1.18.7 version for MC 1.18. I entered the Nether this time, instead of a vault, and when the game crashed I removed the mod to confirm it as the culprit.

commented

Is there any information that I can provide to help you figure out what the issue may be?

commented

Well, what is the minimal setup to reproduce it? Does it happen when you have just my mod and enter the nether?
Does it always happen or do you do something specific (like having regenerating blocks?)
Try disabling block regeneration in the config file
You can also enable debug in the config file, a lot of info will be printed to the logfiles

commented

This is really weird. I bisected the mods, even some of the ones in the pack that I thought might matter, and couldn't get it to crash. But then, after playing for a while, it crashed again with no log.

Note that it did crash while breaking Netherrack really fast, and I think it may have run out of memory because it was near the upper limit for my server host (9 GiB). You might want to check that the new implementation using HashMap isn't leaking.

Strange. I guess I will close this and re-open if I have proof that Multi Mine is still culprit.

Thanks for the quick fix!