Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

23M Downloads

Multi Mine breaking state bug if drag click from another block.

FELITH opened this issue ยท 5 comments

commented
2023-12-01.01-00-50.mp4

multimine-1.20.1.2
forge 47.2.0

commented

I can't reproduce this with 1.20.1.2 and 47.2.0 in my dev env. Are you doing something specific?

I started mining a tree block, shifted blocks while mining, stopped, then started again. I dont get any strange behaviour like you.

You can also go into multimine.cfg and change debugMode to true. Now your logfile will contain all the MultiMine events and telegrams

If you can reproduce the bug within 3 seconds or so and give me the logfile for that timeframe, i could have a look there

commented

Thanks, i think i figured out what the issue was, but since i cant reproduce it, please see if this fixes it for you:
multimine-1.20.1.3.zip
Rename the ending to .jar and replace your multi mine with it

For the record:
Progress tracking was not properly reset when switching blocks
You mined one block to a high progression, then another to a low progression, and Multi Mine did not deem it necessary to store the lower progression of the second block as the "last known" progression was higher

commented
2023-12-03.21-10-47.mp4

latest.log

sorry for taking a while to respond. I've also removed all mods except for Multi Mine, but it's still happening.
Let me know if you need more info on this.

commented

The issue is gone with the new version you provided! Thank you for being so quick to fix it!

commented

d3a50b2
4e1f569

Fixed it in both the 1.20 branches and pushed new versions to curse. Case closed