Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

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Modded item support?

xJon opened this issue ยท 2 comments

commented

From looking at the config files, it seems only vanilla item IDs are supported, is that true?

dynamiclights_dropitems.cfg

# Configuration file

general {
    # Item IDs that shine light when dropped in the World.
    S:LightItems=torch,glowstone=12,glowstone_dust=10,lit_pumpkin,lava_bucket,redstone_torch=10,redstone=10,golden_helmet=14

    # Item IDs that do not shine light when dropped and in water, have to be present in LightItems.
    S:TurnedOffByWaterItems=torch,lava_bucket

    # Update Interval time for all Item entities in milliseconds. The lower the better and costlier.
    I:"update Interval"=1000
}

Playing on 1.12.2.

commented
commented

Yes, the only nod to vanilla items is that i automatically add the minecraft: prefix otherwise they are not handled any differently than mod items. Configure away