Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

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Dynamic Lights 1.20.1-2 When an item gets damaged it stops emmiting light

felivans opened this issue · 2 comments

commented

Versioning
Dynamic Lights 1.20.1-2 / Forge

What did you do
Custom config item (a shield from spartan's shields) takes damage from any source, any amount.

Expected behavior
Dynamic Light is no longer emitted when holding or equipping the damaged item on the offhand or main hand

Screenshots/Video
n/a

commented

If your item NBT changes because of damage and "breaks" the Dynamic Lights mapping, you can either add every single possible NBT string to the config, or use this:

1.20.1.1

  • you can now configure itemstacks to ignore nbt tag equality, to shine light from items that could be
    enchanted or damaged. example: {anyNbtMatch:true,lightLevel:14s,nameId:"minecraft:flint_and_steel"}
    the important part is adding anyNbtMatch:true to the tag list
commented

Thank you very much! In case anyone is having the same problem and stumbles with this post, for 1.20.1-2 the specific syntax is:
, "{anyNbtMatch:true,lightLevel:14s,nameId:\"minecraft:flint_and_steel\"}",