Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

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[Infernal Mobs] Can I make an addon mod that tweaks how infernal mob works?

AichiChikuwa opened this issue ยท 1 comments

commented

Hello there!

I've been a fan of your infernal mobs for a while! Now I want to include it into my own modpack, and want to add some tweaks to it. However, the config doesn't seem to fulfill what I want to implement, so I want to make a tweak mod on top of infernal mobs.

I can't find any related terms in the license, and that's the reason I'm writing this issue.

Basically what I wanna do are:

  • Infernal mobs are no longer randomly assigned, instead they will be always assigned to apotheosis bosses.
  • The level of the infernal mob will be determined by the rarity of the apoth boss, which should be configurable
  • Gear and drops should also be altered to fit the theme of apoth boss.

By doing that, I want to make apoth bosses more challenging and less of vanilla mobs that happen to be really tanky and can still be easily cheesed by 2 block towering and stuff.

I plan to publish the addon mod on curseforge, and for sure I'll mention that it's an addon of your mod (and apotheosis) and have a link to your work.

Please let me know what you think!

commented

Sounds like you want to create an extension to apotheosis which automatically makes its bosses infernal mobs. Since this should not require any changes to Infernal Mobs, sure, why not?