Ruins (Structure Spawning System)

Ruins (Structure Spawning System)

24M Downloads

Infernal Mobs cause server to skip 400 ticks

APolarBaer opened this issue ยท 10 comments

commented

constantly, started happening just with the addition of infernal mobs, its not every but it seems to be one type that does it, its fairly common but just sitting at a spawner does it

commented

I forgot to let you know, I am so sorry. I believe it did because I haven't had the issue since

commented

No problem. Issues resolving themselves are the best ones

commented

Still using the mod btw, love it. Hate sticky though xD your so cruel. Have to turn either ninja or ender off because they jump into the ground and then regen as fast as they die most of the time

commented

Try disabling the "mob farm detection" feature, i dont recall the config line

commented

i shall and will let you know if it fixes it

commented

1.9.4 infernal mobs only 1.9.4 version lol

commented

I think it does nothing, as of now. It was intended to eventually block mob farms, but nobody ever got back to me with the information it is providing so i could implement it into something actually working ... i think ... i don't remember honestly

EDIT:
To answer your question, changing true to false will disable it.

commented

Cool, figured it was worth a shot. thanks

commented

Sorry to necro this, hoping I can address a similar issue.

I:AntiMobFarmCheckInterval=30
B:AntiMobfarmingEnabled=true

Does this feature just prevent infernal's from spawning in an identified mob farm?

Is setting it to false enough to disable this feature, or does the checkinterval need to be changed?

Thanks!

commented

Atomic if youd like information for it let me know what i need to do and ill do what i can owo idm helping out