Sending Packets to Fake Entity Player
GoogleCodeExporter opened this issue ยท 0 comments
Extension of https://github.com/MinecraftForge/FML/issues/508
I've taken a look at the code and you can add the following in your network
handler
public void sendPacketToPlayer(IPacket packet, EntityPlayerMP player)
{
if(player instanceof FakeEntityPlayer) return;
...
This will at the very least stop the game from crashing
Original issue reported on code.google.com by [email protected]
on 3 Oct 2014 at 4:42